Haptic Feedback on the Oculus Runtime build Needs a Review
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owlboy
When the version of VRChat that uses the Oculus Runtime was released on the Oculus Store it was a known bug that haptic feedback was not functioning as expected. (They were all very brief with little impact)
In the current build, the haptics for selecting objects seem to be updated/fixed. But the haptic feedback that occurs when you select a player when the quick menu is open (to inspect them, mute them, etc) are very high frequency and longer than the other haptics.
For me, on my left controller, it is so high frequency and intense that it is very audible.
(On my right controller you can tell it's using the same frequency/duration, but it is a little less audible. -- but this is just an aside, and probably related to how often my left controller vibrates vs my right)
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