trigger with empty or no receiver do not work correctly since last update
complete
sno snokey
trigger with empty or no receiver do not work correctly - only half of the receiver work or not at all.
temporarily fix is to delete the empty receiver slots
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PhaxeNor
Just want to comment and say this only work if the Trigger is Local, if you use buffered it will not work.
https://i.imgur.com/140NMB7.png -- Same, but with buffered and will only work for the instigator
Ruuubick - Designer
complete
Ruuubick - Designer
Checked against today against live client and latest SDK, it should be working as expected and will target itself if either no receiver or empty receiver is found :
Tupper - VRChat Head of Community
tracked
Cascadian
Yes, I can also confirm this. I had an empty field on two of my triggers in my world. One trigger component was completely broke and the other did not play it's field group that had the empty field.
Fionna
Confirmed, this is breaking a lot of worlds right now.