When the optimization guidelines for public avatars were first introduced, I was quite happy. Slowly, most of the lag-inducing avatars went away, and public instances were actually playable again without having to block all avatars.
Avatar cloning was the first thing to start taking that away. Suddenly, the most unoptimized avatars imaginable were inhabiting public instances once more, and I found myself having to obsessively check the stats on every avatar just to keep a steady framerate and not get sick.
But now, Community Labs essentially allows any avatar to be public at any time. This is extremely bad for performance, as the optimization bot is apparently going to be phased out. This means that extremely poorly optimized avatars can once again hit the public, and avatar authors will have zero incentive to optimize anymore.
Please consider putting in some hard optimization limits somewhere. This situation is becoming unmanageable. I have a top-tier CPU that is still struggling to keep up with the vast amount of dynamic bones.
This change is completely undoing all that the game has done for performance in the last 6 months, and makes the game near unplayable for a lot of people unless they hide
all
non-friends avatars. Please consider putting some optimization limits in somewhere.