We need a better system for optimization. Most people that modify the client in the first place is for the poly count. We need to raise the poly count as it doesn't negatively impact performance in a significant way. A big part of optimization is the mesh count and material count. We sound set the poly limit to 65,000 (the limit before unity splits meshes) and put a limit of 8 materials and 2 meshes (enough for cloth to work with 1 mesh and the other to be combined meshes). A lot of people have talked about this, but I really believe that this needs to be addressed because of the recent beta update which has a screen displaying the bannability of modified sdks. We should change to this system and push for banning modified sdks instead of pushing for banning the modified sdks before the change to prevent a LARGE amount of the community from being banned or it becoming a dm topic.