Texture Arrays Break The 2018 SDK
complete
poiyomi
The new sdk checks the avatar to verify streaming mipmaps are being used for textures but it doesn't account for texture arrays and instead breaks leaving no UI.
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Tupper - VRChat Head of Community
complete
Fixed internally, will be fixed in the next Open Beta version we push.
If you're using Texture Arrays, you should ensure that the textures in use have Texture Mip Map Streaming enabled. The SDK does not check if this is enabled on textures in Texture Arrays, and we consider that best practice for future-proofing and performance reasons.
edit: I didn't know any better, but apparently you cannot enable Mip Map Streaming on generated texture assets-- so you can't enable Mip Map Streaming on Texture Arrays. 🤔
poiyomi
Tupper - VRChat Head of Community: Thanks for the fast response.
Tupper - VRChat Head of Community
in progress
Tupper - VRChat Head of Community
tracked
poiyomi
Before anyone gets mad this is most likely just a simple oversight. VRChat as far as I know is not trying to break texture arrays.