playerAPI for player rotation
currently we only have get position of a player, requiring janky tricks to get the rotation as well.
[suggestion] more nodes to manage player's velocity such as get velocity, add velocity, or add force
The setvelocity node is super powerful, really excited to work with it now that stutter stepping is removed. Though it would be great to have some smarter ways of interacting with the player's velocity rather than blindly setting it.
strafe speed needs to be added.
In a recent update we can now set player run speed, walk speed, jump impulse, and gravity strength. there is no strafe node.
[Request] Instance Type node(s)
Get what instance type you are in. Public, Friends, Friends+, Invite+, Invite Single node can return string Multiple nodes for each type can return bool
We have the other simple operations, Multiplication, Division, Addition, and Subtraction. I was looking for Modulus, normally % operator and is effectively the remainder of integer division. It would be nice if we had this basic operator.
Define/Document Default Jump Impulse Value
This screenshot has a 3 in it. It's not clear to me if that is default and matches the current jump height default. Thanks!
"game object get component in parent" node does not work, returns null
The alternative, transform get parent and transform get component does work just fine