[3.7.6] World Build & Test creates a files that VRC Quick Launcher doesn't recognize
tracked
ShingenPizza
When clicking Build & Test, SDK packs the world into a .vrcw file in
c:\Users\[username]\AppData\LocalLow\VRChat\VRChat\Worlds\
When using VRC Quick Launcher, it reads the files inside of that folder and creates a list of worlds that you can run locally.
Looks like since 3.7.6 the .vrcw file has its name lowercased, like
scene-standalonewindows64-world_name.vrcw
and for some reason VRCQL doesn't recognize that as a valid world name.
If you rename it to
scene-StandaloneWindows64-world_name.vrcw
then it appears in VRCQL just fine.
PS: world's name is lowercased too, while it wasn't before, although it works for VRCQL either way.
Log In
This post was marked as
tracked
Fax
Merged in a post:
[SDK 3.7.5>] Worlds don't build correctly for the VRC Quick Launcher
~Pausbe
When building a world, using an SDK with versions 3.7.5 or higher causes issues with the VRC Quick Launcher.
When built, a blank box autofills the Local World and when attempting to launch the world, it will crash the Quick Launcher. (Tested with 3.7.5 & 3.7.6-beta.2)
~Pausbe
Ahh, thanks for a workaround. I also posted a canny but realized too late that I put it in the wrong section, should probably get merged into this one.
ShingenPizza
~Pausbe ah, i saw your one, but i neither had the lowercase name issue when building with 3.7.5, nor got a crash when picking that world using VRCQL, so i don't see how is it related.
~Pausbe
ShingenPizza Well, it's still under the umbrella issue of VRCQL doesn't open/recognize built worlds. ¯\_(ツ)_/¯
Disregard my comment then.