3.0 Avatars Flicker While Standing.
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~Zoid~
Just being in some worlds with a 3.0 avatar causes extreme glitching in rapid succession. When looking at the debug menu, you can see the Grounded parameter is freaking out, between the values True and False.
We noticed it happens less on solid box mesh, apparently happening the most on mesh colliders. It can also happen on slopes such as stairs.
It also affects 2.0 avatars if you were glitching in a 3.0 and swap avatars. You need to rejoin to fix it.
This is a video showing the rapid flickering of the value and my model in-game.
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Sasha Mason
Happens with my avatar all the time, using default locomotion. I feel like I will have to get myself a custom locomotion system that disables the falling animation just to avoid this.
Lyuma
Not sure if it's related, but I've been having weird "humping" or leg/hip spazzing behavior in some worlds, as seen in this video:
Also, possible duplicate? Is it related?
Sasha Mason
Lyuma: Related. The "Grounded" value rapidly switching between True and False is what causes the issue, but it only happens when you're standing on specific surfaces.
Tupper - VRChat Head of Community
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