1) Add the ability to use eye bone positions rather than eye bone rotations.
AND/OR
2) Add the ability do do eye look from blend shapes similar to the viseme system or just add left and right to the current system. This can be done with new blend shapes named:
  • vrc.e_Up (Blend shape of both eyes looking up)
  • vrc.e_Down (Blend shape of both eyes looking down)
  • vrc.e_Left (Blend shape of both eyes looking left)
  • vrc.e_Right (Blend shape of both eyes looking right)
This would look much better on avatars that eye rotations don't work great on such as avatars with square heads.
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