Recent changes have removed the ability to use custom or animator-driven scaling methods that many users relied on.
These methods were not just workarounds—they provided functionality that the current in-game scaler does not support.
The current scaling system has several limitations:
  • No numeric input for exact values
  • Poor precision when using sliders
  • No way to reproduce a specific scale consistently
  • No ability to save or reuse scale presets
Previously, users could create consistent, repeatable scale presets. This is no longer possible.
Existing alternatives have significant downsides:
Manual scaling is limited, imprecise and cannot be reliably reproduced
Duplicating avatars for different sizes:
  • clutters the avatar list (9 outfits times 5 scale presets = 45 avatars)
  • wastes storage (9 avatars times 3 platforms times 5 scale presets = 135 avatars)
  • Reduce cache efficiency, leading to more frequent re-downloads, longer load times, and increased bandwidth usage
Additionally, there is currently no way to control avatar scaling externally or programmatically. This prevents integration with external tools and advanced setups.
Request:
It is time to stop relying on the community to use workarounds to provide the scaling options you should provide. Preferably this should be done before breaking the current external scalers.
Please add official support for:
  • Direct numeric input for avatar scale
  • Saveable and reusable scale presets per avatar
  • Fine adjustment controls (e.g., small increment buttons)
  • An OSC input channel for avatar scale control
  • An SDK-accessible method for setting and reading avatar scale
This would replace the lost functionality in a supported way and significantly improve usability for both casual users and avatar creators.