(Note: This feature is still in development, so any of the details below might change before the final release.)
The Avatar Optimizer runs automatically when you build or upload your avatar. It intelligently generates atlas textures and combines meshes and materials to reduce the number of draw calls, improving performance.
  • You can configure the optimization settings to preserve certain blend shapes, skip generating atlas textures, or disable the optimizer entirely.
  • You can preview optimized Avatars before uploading to check if the optimizations worked correctly.
  • At first, only the Standard Lite and Toon Standard shaders will support material merging and texture atlasing.
  • If you're a shader developer, our documentation will explain how to make your custom shader compatible with the avatar optimizer.
Once we're ready, our goal is to test the avatar optimizer in a closed beta to collect more data on its usefulness and to inform our next steps.