When entering an animator State, the set delay doesn't seem to actually do anything.
Expected behavior: The state is entered and the animation plays, after 3 seconds have elapsed since entering the state, the behavior recalculates the IPD
Actual Behavior: The state is entered and the IPD calculates immediately. The scale animation then plays, leaving a mismatch in animation and avatar scale.
This was specifically noticed on the gesture layer, for those looking to reproduce the issue.