[BUG] Fullbody broke on my previously compatible avatar
tracked
Wunder Wulfe
My avatar has perfect fullbody without any issues in SDK2, but in SDK3 my viewpoint and head will shift backward to align with my hips for whatever reason, causing the spine to bend backward awkwardly and it ruins the tracking. Maybe this is related to hip flipping but I had to do that because previously there was a slight tilt to the side in my hips and that was the only way to fix it.
EDIT:
The same exact problem occurs regardless of whether or not the hip is flipped, and I already undid the fix and tried following the tracking guide.
There is also another problem with fullbody: avatars will actually move their head and torso to be able to reach when the avatars arms are shorter than the user's real arms. Reaching forward for example will make the avatar lunge forward and bend over, as opposed to the previous behavior where the arms extended as far as possible. The new viewpoint system is likely the culprit for everything and it also causes all default animations to look really awful.
Here are 2 examples, one without calibration and one with:
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Wunder Wulfe
Multiple people can attest to have the same issue on their avatars where their spine bends backwards (always the same bug) today regardless of whether or not they use kinect or vive trackers or whatnot. Seems to be a currently occurring bug and also happens to some SDK2 avatars, but never in the Live version, only in the avatars3-beta.
Ruuubick - Designer
tracked
Ruuubick - Designer
Wunder Wulfe Could you post screenshot of your armature from front and side view in blender ?
Wunder Wulfe
Ruuubick - Designer: I definitely will soon, both images from unity and blender just to show how the rig seems entirely fine.
Wunder Wulfe
Ruuubick - Designer:
Ruuubick - Designer
Merged in a post:
[BUG] Full body Broke
Dou6lej
Your avatar does not line up with you on the new beta, it seems off placement and manually adjusting yourself with place mover is a pain so I hope you can fix this poor calibration for full body
Ruuubick - Designer
Dou6lej bote Could you post pictures or videos of the differences you're seeing ?
bote
I'm glad that I wasn't the only person to notice this. I had originally thought it was just SteamVR incorrectly setting up my playspace.
None of my avatars do any full body hacks either.