[BUG] GestureLeftWeight and GestureRightWeight are not interpolated for remote players
Haï~
The value of GestureLeftWeight and GestureRightWeight are not interpolated for remote players.
For example, if the GestureLeftWeight value is used as the Normalized Time parameter to change a face expression from eyes open when GestureLeftWeight is equal to 0.0 to eyes closed when GestureLeftWeight is equal to 1.0, then when slowly squeezing the trigger while doing a fist:
We observe that:
- Locally, the eyes will smoothly close
- Remotely, the eyes will suddenly jump through several positions without interpolation while closing
We expect that:
- Locally, the eyes will smoothly close
- Remotely, the eyes should smoothly close
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Smash-ter
that might be a bug with normalized time
Haï~
Still happening in build 1292 (OB) and build 1290 (Live), this bug has existed for almost 3 years now.
Franada
Any float will act weird remotely it seen.https://feedback.vrchat.com/avatar-30/p/bug-float-on-a-radial-open-on-wrong-value-remotely