[Feature Request] Particle Collision/Death/Stop Callback To Set Parameters
AirGamer
Previously, I was using Stop action particles, in a manor somewhat similar to touch triggers, to detect when a particle hit something and play a sound
An example would be the sound of a missile exploding on impact (Done by an invisible trigger particle shot along side the visual particle)
The setup is similar to how particle based touch triggers work, except it's triggered by contact with the world (and thus, a purely touch trigger system would not be suitable)
I believe a similar system is used in avatars that have an effect when you swing a sword fast enough.
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-Mino-
A lot of people used Stop Action particles for touch triggers, and it's great that those are picking up steam, but suggestions like these seem to have gotten lost. Lots of touch trigger suggestions don't work within the particle system, and the ability to play an animation at the end of a particle's lifetime would still offer some unique features in regards to how animations can be driven.
Most obvious is turning on an impact sound effect for when the particle hits something, but other ideas include things like having a particle hit the avatar's own collider to trigger a change in the avatar itself, having a particle system spawn a 'power up' of some kind in world space that could change the avatar when walking into it, basically anything you can animate combined with anything you can make a particle system.