[FEEDBACK] Add support for scaling the avatar, including view position and IPD
complete
bd_
It would be nice if it were possible to dynamically scale the avatar, adjusting the view position and IPD accordingly.
Currently, there's a "Set View" component, which seems like it would work, but in fact scaling the avatar root the calling "set view" does not in fact adjust the view position or IPD (at least on desktop mode). It's not clear if this use cases is the intended one for "Set View", and this seems like it might have IK side effects as well - so rather than request that "Set View" support this use case, I'd simply like to suggest that this be supported somehow and leave it up to you guys to figure out how best to support this kind of operation.
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White Lotuz
complete
This was implemented with our Avatar Scaling update!
techanon
This post isn't marked as tracked, but the feature is now available in the Open Beta (as of the date of this post)
Tupper - VRChat Head of Community
Merged in a post:
Avatar scaling
Paradox237
When scaling an avatar the view point doesn't update. The quality of life mod Scale goes brr fixed this issue. Will a fix for avatar scaling be apart of one of the upcoming quality of life updates?
4Bakers
GoGoLoco's Go Beyond mode has something like this, but only the view position adjusts, not the world scale or IPD, making your controller inputs become misaligned with your armspan.
bd_
As a side note, on SDK2 I routinely upload multiple variations of my avatars which differ only in their scale. It would be really nice to not have to do that anymore...!