[FEEDBACK] Add TPose/IKPose Variable
Balphagore
Please look into adding built-in parameters for relaying if a user is in TPose/IKPose calibration for additional toggles.
A good example is to allow creators to take advantage of the T-Pose situations. I wanted to add a sign to the front and back of my avatar that says "Calibrating, do not disturb!". Other good examples could be toggling a loading animation or shader change for cool effects while calibrating.
I recently tried to implement my own TPose custom layer with a clip and realize it'll always run the state even if you're not calibrating, so even if my custom clip were to toggle the object on, it would stay on when you exit calibration. I am not sure how to make a proper exit to toggle the game object off.
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Balphagore
Here is a point of concept for my avatar for humor and simplicity in what you can do with toggling objects on/off. I am able to display it in T-Pose, but it'll stick around because there is no way to tell the controller if you're out of TPose.
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Balphagore
Additional feedback: I did copy and modify an instance of the proxy_tpose and added an enable/disable key for a game object. I am assuming the layer is not meant to work with modifying game object or states, but only for setting the avatar's maximum wingspan, etc.