[FIXED]
I'm seeing some odd scaling issues only on avatars that previously didn't work until "All Local" was supported.
These avatars look fine normally, but on some render layers it appears that the bones get scaled up twice. Attached is a picture of a rabbit avatar with HUGE ears. This only shows up in the render texture of a Polaroid camera prefab, and only the local user sees them this way. The photo looks correct to all remote users.