Currently, you can have an avatar rated as “Good” at 70,000 polygons, but adding even a single triangle beyond that will instantly drop the rating to “Very Poor.”
Obviously, this doesn’t make much sense and can actually discourage some people from optimizing their avatars. (Why bother optimizing other stats if the polycount alone tanks the rating the moment you go over?)
I’d like to suggest increasing the polygon thresholds for Medium and Poor ratings, with a gradual step-up between each level. This would make a lot more sense and give creators more flexibility!
I’d really love to see this system improved.
The VRC team should ultimately decide on the final values through proper testing, but personally, I think a Poor rating could go up to around 120k, and Medium could sit around 90k.
Of course, those numbers are just based on my experience, and I’m sure the team can come up with even better thresholds through data and testing.