Physbone colliders sometimes can't move each other
RavenWorks
Sometimes, when I have an avatar with two nearby physbones that both have a physbone collider on them, and the physbones are set to collide with each other's collider:
- if I pushone physbone with an open hand (i.e. without grabbing) into the other physbone, both physbones will move, as expected
- but if I grabone physbone, andpullit into the other physbone, the one that I'm grabbing will stop like it hit an immovable wall, and the second physbone won't react at all.
If physbones were just totally unable to mutually move each other via physbone colliders, I might have just assumed it was a shortcoming of the system; but if I can
push
one physbone into moving another, but I can't pull
that same physbone into moving the other, that seems like a bug?Log In