Please allow us to modify avatar scale using parameter drivers
Bream
I'm aware that we have the avatar scaling parameter exposed and can use them to drive other things, but the ability to do the opposite would be incredibly useful.
Example case: I have an avatar that has a werewolf transformation. Ideally, part of the effect would be having the avatar slowly grow from 1.47 meters to 2.2 meters tall. Currently, this is impossible as setting parameter drivers to the scaling parameters do nothing ingame (even though they work fine in editor)
Avatar scaling is already something we have direct control over in our menus. There is no reason we should not be able to write directly to the parameters themselves.
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Ashwill
I have been really excited for this Avatar scale parameter as I wanted to let others use a remote or ray gun or other fun gimmicks to write to the scale parameter to find that it’s only possible if you have a steam vr plugin and a program running and pay for it. That’s cool but I thought this was intended to do that from the beginning. I wouldn’t care if it was buggy or a bit destined, I would really enjoy being able to both read and write any one of the avatar scaling parameters. I don’t see any reason not to since scale limits are a thing now and worlds can block scaling entirely if they choose. It’s not like outsiders can write to your parameters unless you specifically choose to do that. Maybe this can be limited to private avatars or a setting users must enable., but please!
ZenithVal
Would love to make a folder of preset heights if this was a feature.
Tukumomi
Adding this feature would expand the range of expression and make various things possible.
As already mentioned, since Avatar Scale can be controlled from the Action menu, I believe it should also be operable from the Animator.
Even if it doesn't use parameter drivers, I would like to see it implemented with a new State Behavior or similar approach.
Cat Girl Eddie
Please god. I've had so many commissioners ask for this whenever I do model work.