Please allow us to modify avatar scale using parameter drivers
Bream
I'm aware that we have the avatar scaling parameter exposed and can use them to drive other things, but the ability to do the opposite would be incredibly useful.
Example case: I have an avatar that has a werewolf transformation. Ideally, part of the effect would be having the avatar slowly grow from 1.47 meters to 2.2 meters tall. Currently, this is impossible as setting parameter drivers to the scaling parameters do nothing ingame (even though they work fine in editor)
Avatar scaling is already something we have direct control over in our menus. There is no reason we should not be able to write directly to the parameters themselves.
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Tukumomi
Adding this feature would expand the range of expression and make various things possible.
As already mentioned, since Avatar Scale can be controlled from the Action menu, I believe it should also be operable from the Animator.
Even if it doesn't use parameter drivers, I would like to see it implemented with a new State Behavior or similar approach.
Cat Girl Eddie
Please god. I've had so many commissioners ask for this whenever I do model work.