[SDK Request] - Ability to adjust horizontal position of hips in Unity Editor
Vhisola
In the Avatars SDK, you can only adjust the vertical position of your Hips bone in Unity's Avatar Configuration screen. This is helpful to quickly fix floating avatars, or the cases where feet is clipping through floor.
However, it does not allow horizontal adjusting and reverts any changes back to 0 while building the avatar. It would be nice to adjust forward/backward and left/right position of Hip bone, so our avatars can match to Unity's suggested T-Pose in the game, and also would allow adjusting hip location for better full body tracking without requiring fresh import of the avatar for every single small change.
To test this, you can do the following;
* Put a test avatar in scene and move hip bone to any horizontal direction
* Apply same movement to avatar's rig in Avatar Configuration screen
* Build the avatar and observe the results in the game
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