Standard Lite shader's Occlusion slider darkens AO rather than brightening it
Hiyu
In Unity's Standard shader, the _OcclusionStrength parameter multiplies the "influence" of the Occlusion texture on ambient light. Standard Lite's occlusion slider currently multiplies the texture itself, meaning that AO has 100% influence when the slider is 0, rather than 0% like in regular Standard.
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