[FIXED] VRC_Headchop'd bones on "All Local" fbx meshes are scaled up twice on some render layers
closed
Adeon Writer
[FIXED]
I'm seeing some odd scaling issues only on avatars that previously didn't work until "All Local" was supported.
These avatars look fine normally, but on some render layers it appears that the bones get scaled up twice. Attached is a picture of a rabbit avatar with HUGE ears. This only shows up in the render texture of a Polaroid camera prefab, and only the local user sees them this way. The photo looks correct to all remote users.
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Dexvoid
closed
Dexvoid
needs more information
Hello, thanks for reporting this issue! Build 1436 contained a patch for a very similar problem: https://feedback.vrchat.com/bug-reports/p/avatars-with-headchop-component-causes-mirror-to-show-abnormally-large-scaled-tr
I'm not seeing this issue on the current live build of VRChat. Could you please double check if it's still occurring for you, and provide the ID of the avatar if it is?
Adeon Writer
Dexvoid just checked, yesterday's built fixed it a few minutes after I posted this!