With the last update, the precision of Object Sync's position on remote clients has become very low. Traveling a distance away from the 0 point will result in object sync'ed objects jumping or snapping to places. The x, y, and z values are treated independently, meaning that if you are at (0, 0, 200), then only the z position of the object will "snap" in place.
Example world:
wrld_312c666d-50c9-4456-9585-02da88e1a92e
In this world there are three locations each with a green pickup sphere. Join with at least 2 people to see the bug.
(0, 0, 0): The pickup here will act normal on remote clients.
(200, 0, 0): The pickup will "snap" about 1 decimeter on the x axis, but will be normal on the y and z axes.
(200, 0, 200): The pickup will "snap" on both x and z axes.