Avatar menu breaks shadows and render queue
If you open your Avatar menu, as the spinning preview avatar's render queue is changed (to e.g. 5000) to make it show on top of the menu, your own avatar's materials (as well as anyone else wearing that avatar) are changed to the same high render queue. This causes a few problems: - Transparency sorting breaks for your avatar relative to the world and relative to others: you may always show on top. - Your avatar no longer receives shadows (Unity's documentation defines shadows (and _CameraDepthTexture) to work on render queue 2500 or lower. Hence changing render queue breaks this). This can cause your avatar to appear too bright in some worlds after opening the menu - In addition to the spinning preview, your own avatar also appears on top of the menu. With some unusually shaped avatars, this can make opening the menu to switch avatars extremely challenging. This broke around when memory leak fixes were put in. Presumably this led to having the menu preview share materials with your own avatar. I was expecting to find a canny on this but I never reported it until now and nobody else reported it. I regularly have to answer questions like "Why did X break after I opened the menu?" where X = (some feature needing camera depth/shadowcaster) so I know I'm not the only person affected. Thanks!
VRChat randomly crashing since the update.
Since the update came out, VRChat is unexpectedly crashing/closing down. I have literally no clue why, but I'll be doing nothing, talking with friends and there will be a few short lag sessions before crashing to desktop. There are no errors, it just closes down. Before the update this never happened, now this is an extremely common occurance.
People's voice stop working
I can see them talking with their tags lighting up but can't hear them. Also their mouth stop moving. It can happen at any time, I can still hear world music but not people talking anymore. The only way is to quit Vrchat and launch back.
The Index controller guide models appears in the camera and mirrors
The guide model of the Index controller is displayed on the camera or mirror. This problem has been confirmed in the current version and Open Beta.
voices randomly cut out 
Occasionally voices just cut out--world sounds continue, restart is required
Camera Filters Not Activating
When selecting the filters/effects on the camera, i.e., green screen, the camera remains on the default "No filter". I've tried restarting the client, but the same issue occurs.
VRCHAT 2020.1.1  Full body IK glitching
On new client, others who are locked into full body laying down are glitching slightly. I have link provided with a video of the glitch in question. https://www.youtube.com/watch?v=v3fmWZny14c
 Blocked users capsules are selectable
If you are in the same room as a user you have blocked, you can still select their capsule with the menu open and see their position. I am extremely concerned that this is also the case that someone who is blocked may be able to do that to someone who blocked them, which would enable them to follow and harass with pickups or by targeting the people around the blocker.
The same object looks different on PC and Quest
When logging in to the same instance on PC and Quest, the An object placed in a world has become a different object. See attached photo. This is similar to the situation when there is a difference in the data uploaded for PC and for Quest. As a conjecture, I think that it occurs when I use Japanese (multi-byte) in the hierarchy of the scene of Unity. The following is the world ID of the bug state and the state in which all the hierarchies of the scene are replaced by Roman letters. * Bug World vrctaki_2018_bug wrld_a48b1dfc-00c9-47ee-8f85-006f5b4acb7d * Normal World vrctaki03_2018 wrld_a5ade071-8f7b-4c99-a010-7518dc07e7f8 Environmen: Unity: 2018.4.20f1 SDK : VRCSDK2-2020.04.01.10.20.unitypackage Client: w_2020.1.1p1 ----- Origin Language(jp) タイトル: 同一のオブジェクトが、PCとQuestで別のオブジェクトに見える PC と Quest で同一のインスタンスにログインをすると、 ワールドに設置されたオブジェクトが別のオブジェクトになる事象が発生している。 添付の写真を参照。 これはPC用とQuest用にアップロードしたデータに差分が発生している時の状況に似ている。 推察として、Unityのシーンのヒエラルキーに日本語(マルチバイト)を利用すると発生していると考えている。 以下はバグ状態にしたものと、シーンの全てのヒエラルキーをローマ字に置き換えた状態のワールドIDです。 * バグワールド vrctaki_2018_bug wrld_a48b1dfc-00c9-47ee-8f85-006f5b4acb7d * 直したワールド vrctaki03_2018 wrld_a5ade071-8f7b-4c99-a010-7518dc07e7f8 環境: Unity: 2018.4.20f1 SDK : VRCSDK2-2020.04.01.10.20.unitypackage Client: w_2020.1.1p1