Movement animations for humanoids still broken
While it appears you have fixed movement animations on generic avatars, movement animations on humanoids are still non-functional. If a custom movement animation has keyframes that aren't humanoid flexes (and thus aren't synced by the network IK), the animation will appear to play correctly locally but remote players will not see the animation. Example: avtr_86cbeb8a-1886-4449-8e81-478dccdaa43f This avatar uses blend shapes for the movement animations. Locally running appears to work correctly. Other people will just see you slide around playing the idle animation.
Cannot select people with one controller
Selecting peole with the quick menu in VR mode when only having one VR controller doesn't work. People get highlighted and it makes the selection sound, but the selection doesn't work just like with low fps https://feedback.vrchat.com/bug-reports/p/unable-to-select-player-when-having-less-than-20fps
Mic icon still stays on ~1-2 seconds after you're done talking.
Originally reported this bug 8 months ago and it was marked as planned, but still nothing ever become of it. The mic icon still stays on for ~1-2 seconds after you're done talking. Not a huge deal but it's gotten annoying and in a few months it'll be a year since this bug was introduced. Would be great if it could be fixed soon, thanks.
Hand menu cannot be interacted with when player is moving fast
When a player is moving quickly, such as when falling or in a vehicle that can be driven, the menu on one's hand can't be clicked on even when the cursor beam is clearly aimed at it. It's as if the menu is being rendered on your hand but the actual interact surface is being left behind. This can result in some problematic situations such as being caught in an infinite falling loop and respawning only to fall again without being able to escape into another world, or being unable to unmute the microphone if in a vehicle being driven by someone else.
Index controllers camera is very hard to use
It's extremely hard to try to press a button on the camera because when you hover your hand on a button the entire camera is selected and you cannot use the selfie stick.
Player Status Unable to Update
Every time I update my status, after around 3 minutes it reverts back to the old status. I have tried resetting it to blank, playing with the status types but nothing seems to work. I even asked someone else to log in for me and change it but that also did not work. I have nearly 2000 hours on this account and would not like to loose it.
physics objects explode if you start an instance from the website
so, if you join an instance with physics objects, while in VRChat, in client, the new world starts fine. if you start and launch a new instance from the website, the physics objects explode everywhere This is easy to replicate. launch the world using this link, then, just go to worlds and make a new instance to see the difference https://vrchat.com/home/launch?worldId=wrld_bf6b2972-e7bd-48a9-98f0-fb0055281fbb&instanceId=1481~friends(usr_087a641b-da47-4999-b9b5-cd70ee9b904d)~nonce(90c97e3f-6e9d-4ff7-96b1-140f16127fc6)
Blocked avatar robot has IK, worsens desync problems
As a person with a not-very-powerful computer that attends a lot of vrchat events, I get desynced all the time. Only started happening since the networked IK update, and I think I know why. In spite of having every avatar blocked, friends included, I still get a ton of IK packets because the grey "blocked" robot still has IK. I tried an experiment yesterday, joining on an instance filled with my friends. Despite having all avatars blocked, all nameplates off, and booting through oculus instead of steam to have the absolute minimum strain on my computer, I still desynced instantly on joining the instance. But I tried another thing, mass-blocking 25 people at random in the instance so they no longer even had the grey robot. Lo and behold, no desync. I could even show a bunch of people's avatars with no problems. The grey robot really doesn't need IK. It has no legs or limbs, most people wouldn't even notice if it didn't.