Bug Reports

  • No off-topic posts
  • Don't report more than 1 issue at once
  • For isolated issues or customer support visit help.vrchat.com
Thanks for your bug report!
Upon network hitches, pipeline websocket may stop sending updates to the client and doesn't reconnect
Open vrchat Sit in any world for long enough, when on a faulty connection Try to self-invite from the website, or check for changes on the social list If you're unlucky, you won't get that self-invite (or any other notification) and the social list won't update. The log shows nothing about a websocket issue, the server is either just not sending updates, or the local websocket is silently failing. There is no EOS log showing any weirdness either, the session continues just fine, and according to vrcx and the website my status doesn't even hitch - I remain online and in instance, with proper updates to my status and location being pushed out as I travel as if nothing is wrong. This occurs on both stable and betas. I never get a "Lost connection to VRChat" alert when this happens. For a bit of extra context: this has been reported by others and I've seen this issue before, but due to a bug in my router's firmware in a recent update this is becoming super frequent. Every 10-20 mins I have all packets either delayed or blackholed for a short period - no NACKs or anything. Every time this happens, various applications respond differently - twitch's chat websocket reconnects, twitch streams need a reload, ICMP pings time out. This happens for maybe up to 500ms or so every time it happens. Attempting to travel to instances via external means using the vrchat URL handler works perfectly, everything loads, travel works just fine, and status updates to friends and to the website/vrcx, but the websocket still remains busted.
3
Load More