Animations / Running animations bug
Any animation put onto an avatar and then edited to enabled any particle system, enable any mesh or trailrenderor, makes your avatar not show anything to friends / other players and only work locally. TL;DR if i would give my model a naruto run animation, as run forward, and edit the animation to enable a particle system for trails it will only work locally, Please fix this.
Network IK lagging and falling behind
With the recent update, eventually when a room gets too full (say 30+ people) other players movements start falling behind what they are actually doing in real time as they continually stutter. The delay behind their real time movements gradually builds up. This is very noticeable when other people appear to be frozen for a second or two, make only small incremental movements after every pause, and start talking to people in the room who aren't even remotely close to them. I can only guess that this is because the server can't keep up with all the ik calculations.
Unfriending someone from the game will also unfriend your most recently added friend only on your side
Title says it all. Happens only in game.
Unable to select player when having less than 20FPS
If you attempt to select a player with your laser cursor when opening your quick menu you are unable to do so if you have less than 20 FPS.
Searching for maps by Title doesn't actually work
I have a map called "Comfy Mini-Theater". When I search for it using title search, I have to scroll for a long time until I even see it. Maps that don't even have "Comfy" "Mini" or "Theater" in the name are in front of it. In fact, the #1 result is for Avatar Testing.
Networked IK completely fails in long running Instances
Aside from the bad interpolation resulting in some laggy looking movement, There seems to be some kind of bug whereby the networked IK system just completely falls apart if an instance goes on too long, possibly with too many people being a factor. https://streamable.com/0a665 All but 1 or 2 of the people in this clip are in VR, and a good chunk of them are in full body. They are all jittering around and all of them look like they are desktopping. This happened twice to us. Once we moved to another world it cleared up, (leaving and rejoining the affected instance does not fix it, and in fact, upon leaving the instance, you get a disconnect error as you fade to black, and you spawn at your destination in the default grey robot man.) but after a while in the new world, the problem reared it's head again. People freezing in place and then teleporting and jittering around, and in desktop mode. (And a disconnect error on exit+grey robot man avatar on load in)
Fix the internet downloading speed in taiwan area
The downloading of the map speed had been drop too slow for about three month and I had been ask my friends who also living in taiwan they also have the same problem
Index Controllers & Pimax HMDs - finger tracking and controller bindings not working in VRChat
The latest version of PiTool (144 beta) which was supposed to fix compatibility issues with the Index controllers with Pimax headsets did not fix finger tracking or gesture toggle support in VRChat, and it seems like the default bindings for gesture toggle, turning and movement are not working according to the documented behavior. Other applications which support finger tracking (e.g. SteamVR Home, Aperture Hand Labs, etc) are working correctly.
fix video players and web players
can you fix the fix the video players please i have a night clucb that runs on video players and right now i have no music in the club
IK Tracking in pens still broken and only working locally.
IK tracking causing issues... Still... Mute or deaf players can not communicate via pens or paint tools. Drawing in presentation rooms works only for local player. You said you were going to fix it, and you said the problem was resolved. It is not. It has gotten a LITTLE better, but is still broken and unusable.