I made a gimmick that can get player's bottom collider position with the FirstPersonController and FollowTarget scripts of StandardAssets, but it hasn't worked since build 772. It still works in the Unity editor though.
Remedies:
wrld_87213d88-a1b6-4520-aa30-acd91703f981
StandardAssets required.
  • Press the button at the center.
  • Then the capsule should be left side, the cube's position, at least they are in the Unity editor or before build 772, but now you'd see it at right side.
Japanese:
I created a gimmick to obtain the position of the collider underfoot using FirstPersonController and FollowTarget from StandardAssets.
However, it no longer works properly with Build 772.
It works fine on the UnityEditor.
Reproduce:
wrld_87213d88-a1b6-4520-aa30-acd91703f981
Requires StandardAssets
・Enter the world and press the button on the front.
・If it was UnityEditor · Build 772 or earlier, the capsule moved to the cube position on the left, but now it is still on the right.
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