Chatboxes inside heads are unreadable
tracked
~Babo~
Chatboxes appear inside users' heads rather than "above" or "forward". Normally this means that they are unreadable to everyone in the lobby.
This often results in an awkward dance of leaning up over the other user or transgressing their personal space to "get inside their head" so to speak...
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Venompapa
Is this ever gonna get fixed? Ive literally tried every single thing people suggested to me, the chatbox always rendered inside the avatar head...
Haru Rose
Venompapa this can be fixed for now on a per-avatar basis, you would have to make the scale of the avatar unlinked and set the "Y" scale larger - In my case, it was setting the "Y" value to 2.4 on a 1.3 height avatar.
This request could basically be solved with a in-game animation that allowed you to make it dynamic or menu to make it be higher up.
satoukonya
Now this problem is even more serious, and it cannot be corrected by manually hiding/displaying avatars
Haï~
My research currently shows that a custom Locomotion layer is partly responsible for chatboxes appearing inside the head.
More specifically, it may be that if the first state of the main layer of the Locomotion layer contains a garbage animation, and the avatar owner switches to an avatar that has such a controller, the avatar will have around a 60% chance of having the nameplate placed too close to the hair of the avatar (and thus, the chatbox), but only if the avatar has been switched to by the avatar owner after the remote user has already fully downloaded the avatar.
Flufflestuff
The best option would just be to have a menu somewhere where you can see your chat history with an individual so you don't even have to constantly look above their head.
Louis_45
Just grab them and move them to your liking
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tracked
~Babo~
Seems like in some cases it can help to hide and unhide the other user's avatar which might reset the chatbox to the correct position.
Fairplex
Its happening way too often and without changing avatar or scale. If I am sit while joining a world (Avatar in crouch position), most likely people will see my chatbox inside my head instead of above
MrDummy_NL
Often happens if you blocked somebody avatar in certain ways, like Shaders and Animations are blocked, so you will see only bare minimal loaded avatar without extras and shader. This has only small problems the chatbox will placed too low and will almost go inside someone head.
So far i know to solve it in most ways is fully allow the avatar (done in menu click on player) then the chatbox will go up and is readable.
I think VRChat devs should work on it that chatbox should keep working even avatar itself is partially or fully blocked!
Because now it feels each avatar has also chatbox script and thanks to blocked avatar function, the chatbox script seems not more working correctly - means not more correct positioning above the head.
MissingNO123
In my experience, I've seen many normal un-scaled avatars where their chatbox messages are unreadable when I have them set to "forward".
Specifically, when the user is in desktop mode and their avatar is looking down, the top of their head shifts forwards and covers their chatbox message.
This gets worse the closer I am standing to their avatar.
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