Jump Animations Fail to Play
HardLight670
Jump animations for humanoid avatars will fail to play on a semi-random basis resulting in the avatar hopping up into the air in the midst of their standing animation.
Examination of the AvatarControllerTemplate in the sdk reveals that the most likely cause is that the transition from the StandingHeight node to the Airbourne node in the Locomotion layer has the HasExitTime checkbox enabled.
This is most likely an error as having this checkbox enabled means the avatar will not transition from their standing/movement animation into their jumping animation unless they are exactly at the end of the animation
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Shanie
Never seen the jumping animation. I honestly don't think there is one that currently works but yes, this is a historical bug from days gone by that I hope is fixed soon.
HardLight670
Shanie: As a matter of fact, there is one. It just doesn't play often.
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MehStrongBadMeh
There's a jumping animation‽