As a map creator, using triggers to destroy objects that have already been destroyed severely messes up the game (meaning, if two triggers were told to Destroy the same object and were triggered at different times). The player wouldn't be able to respawn, or use pedestals, and the rest of the map logic would similarly not work. In earlier versions of the game this wasn't the case.
The project file:
As well as the world ID: wrld_1062214a-f594-40e8-9b57-e418e5e4047b