How about include tools to make it more Quest compatible?
Shilar
I have an Avatar I plan to import, but while it's ok for PC, it's not close to Quest compatible, with which I'd have to use Blender. It would be nice to have the ability to bring the PC avatar to Quest in Unity via the tools VCC loads. Things like decimating, polygon lowering, texture reduction.
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Shilar
In fact, how about a standalone app that allows you to import a model (Vroid, OBJ, FBX, etc) and can fix all the problems, and create a file Unity can use that is Quest compatible.