Expose Shadowmask Mode and enable "Distance Shadowmask"
frou01
Helps us create beautiful scenes.
The first picture is "Shadowmask" (the default and the VRChat currently used). There is a problem with rendering shadows. The terrain has insufficient shadow map resolution, and shadows are not visible. Furthermore, the car is on the border of shadow, but the entire car is dark.
The second picture is "Distance Shadowmask." This uses a mix of baked and real-time shadows, and the problem with rendering shadows has been improved. Also, the LightMap is used in the distance, which also improves performance.
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Novatosh
I have a shadowmasked lighting setup for the world im working on, the transparent stained glass roof (pic.1) creates this really neat effect on the marble floor, casting realtime shadows from the moving fans (pic.2). In VRC the roof gets treated as an opaque object to the lighting which just doesn't look as great (pic.3).
frou01
[Lng:JP]detailed description
frou01