Feature Requests

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Completely ban the use of AI generated content
Any content, whether that's code, images, models, environments, text, or anything else, that's generated with a generative "AI" or LLM should not be allowed on VRChat, even if heavily edited. I really shouldn't have to go into detail as to why I think banning AI generated content would be for the best, but I'll go ahead and provide some arguments for the sake of the request. First of all, generative AI is the literal antithesis to user made content. It is not user made, it was coughed out by an algorithm. It doesn't matter how many touch-ups someone does to the content, it was still made by AI. AI generated content eats up bandwidth and server storage that could otherwise be used for a bunch of cool, hand made worlds and avatars. In the long run, having a ton of AI generated worlds and avatars is going to eat up a lot of space and be very expensive to host. AI generated content is very frequently extremely unoptimized and the people that usually make AI generated worlds put in little to no effort to do any optimization. AI generated content makes it extremely difficult to trust anything you see on the platform, making people want to engage a lot less with worlds that might not even have AI content in them because they think it might have AI. This also, in turn, makes people less willing to pay world creators for things as they worry they might be paying for something that's AI generated and made for the sake of a quick buck. AI generated content is also usually just made to milk a platform of money, and while you might find you're lining your pockets a little more at first, the interest will quickly dissipate as more people realize it's all AI and people have no interest in it. AI generated content also pushes away actual creators and most users, which will cause the platform to die if nothing is addressed. AI generated content is almost entirely made from stolen assets, which is not something you should be promoting. AI content requires huge data centers that are extremely bad for the environment and nearby cities, often forcing people to go without water and/or power while data centers eat it all up, which is extremely dangerous in extreme weather. Allowing AI content simply pushes more usage, which in turn makes more of these data centers, which invade everyone's backyards. I could keep going as to why I oppose AI so much, but we'll be here indefinitely if I do. The usage and promotion of AI generated content has been detrimental to the health of VRChat and it's quickly getting worse as time goes on. Please give us SOMETHING. Ban it, label it, give us the ability to block, comment, or vote on worlds. SOMETHING. ANYTHING. We are literally begging you now. I would've made a post that just says to do SOMETHING about this stuff, but we've got several other posts asking for all sorts of things that would help us in general that at this point the only point that hasn't been posted as a request is just outright banning it, so I took it upon myself to be the person to ask. I am so tired, man.
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Tackle the misleading world thumbnails issue
Issue With the raise of AI there's a growing issue that's hard to go unnoticed - many worlds that use AI image generation (but not just them) for their thumbnails, often mislead their users about their actual content (with the focus on quality) of the world. As a world explorer the problem is impossible to ignore at this point and increasingly annoying. I'm not talking about having to perfectly represent or show the exact photo of the content of the world in the thumbnail - a stylized or somewhat responsibly reimagined representation is ok - but the thumbnails should not mislead you into believing that this is what you will get that would leave you disappointed. I'm talking thumbnails that make you believe that it's an actual in-world photo e.g. showing you a breathtaking high detailed beach but upon enter it's a sand and water planes with low poly palms. Platform moderation The obvious issue is defining where the line is and the pure subjectivity of it. With moderation it'd be easy to go overboard and severely limit the freedom of world thumbnails and it would also greatly increase the work for the T&S team. There's a certain creativity with the relationship between the world page and the actual world. The obvious cases where someone is consciously and maliciously misleading you about the world's content or outright trolling you should be moderated tho. Community judgement Best idea would be to offload this judgement to the users e.g. in the form of already suggested world voting. A world that gives you high hopes but leaves you disappointed would be represented by the community vote. Worlds tab & algorithms Right now I feel like these "trap" worlds especially gain traction because once they pass a certain threshold they will end up in the "New & Noteworthy" tab and will pretty much get stuck there and have their "baitness" amplified even more. The Worlds tab algorithms are just something to consider too in the process of tackling this issue somehow. Better representation Another idea would be to allow multiple photos of the world and e.g. have the game automatically take an extra photo of the world or allow the author to replace with one that MUST be originating from within the world. Final though This is not exactly a specific feature request, nor duplication of the already existing "Add world voting" tickets, but casting limelight to the - I believe - increasingly visible problem that affects the quality of the platform and the joy of world exploration.
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Worlds are long overdue an uplift
The Problem In spite of making up the core foundation the platform, worlds have been left behind for quite a long time now, and are long overdue for needing an uplift. For comparison avatars can now have styles, content warnings, and up to six 1080p images for its gallery, and all of this can be managed from the website. User profiles have gotten icons and banners at up 2k resolution, icon frames, nameplate themes, profile effects, and badges, also all manageable from the website or in-game. Groups can have banner and nameplate and icon images up to 2k, have gotten events, and is also all manageable from the website. Meanwhile, worlds are still stuck with a single 800x600 image ( not 1200x900 as advertised ) that can only be uploaded/changed in the SDK, no recognized categories other than "Avatar" and "Game" (nothing analogous to avatar styles), content warnings still aren't used, etc. Add in that world discovery hasn't meaningfully changed since labs was introduced in 2019, while in the same time the userbase has grown from 15k daily to 150k daily, and the number of uploaded worlds has likewise increased immensely. This request is to highlight that worlds are in dire need a major uplift across the board. At the very minimum to bring it in line with other aspects of the platform that have gotten that attention, but ideally to bring it in line with the how similar platforms regard their virtual spaces. Particular things that could use improvements: Suggested Changes Allow worlds to feature more images, and at higher resolution Worlds have the greatest need for multiple images, given that they can feature a large variety of spaces, and take the most time investment to load (compared to avatars, groups, profiles, etc). Allow creators to show off their spaces, and users to be able to use that information to better decide what worlds are worth their visit. Bring the image resolution in line with at least avatars, and allow for them to be customized on the website. Allow YouTube videos to exist alongside images instead of as an alternative to them, and let them be watchable in-game. Create more recognized categories for worlds to tag themselves as Right now only "Avatar" and "Game" really matter when it comes to tags/categories. If VRChat can decide on a list of styles for avatars to benefit them, then they can do the same for worlds. Come up with a few broad categories that are commonly used to add to "Avatar" and "Game", like "Cozy", "Scenic", "Home", "Educational", "Story", "Horror", etc. Akin to styles, let world creators pick any 2 they feel best matches their world, and have discovery rows for the genres. Add the ability to tag what languages a world supports and is are designed for. VRChat supports a wide array of global communities, and having a way to more easily discover what worlds are accessible to them improves the user experience. Track and display to users when they last visited a world VRChat has a massive number of worlds with dozens if not hundreds more being added every day. Part of the problem of world discovery is that it simply becomes impossible to remember if you've been somewhere before when trying to find something new in a genre you're looking for. An example of this is horror worlds; there's hundreds of them, but eventually you end up joining one you don't recognize only to realize you've already been there before. This applies to other categories as well. For example sometimes you want to check out specific avatar worlds to see if there's new content, or a game world that got an update. This would allow you to compare the last updated date with your last joined date to see if there's anything new worth checking out. Allow users to rate worlds, at the very least for personal reference Giving users the power to record how they felt about a particular world in a succinct way would go a very long way towards improving and optimizing the user experience. Could be a thumbs up/down, or a 5 star system, but either way this would help keep users from stumbling into content they've been to before and were disappointed by, or remind them that it was a good experience worth revisiting and recommending. Keeping this personal to the user removed the concerns of abuse via review bombing and other associated problems. Favorites doesn't serve this purpose as the number of favorites is extremely limited relative to the number of worlds that exist, and can't reflect disliking. Taking this one step further, perhaps allow creators to see this data as a world analytics datapoint. This would help inform them of what content their users like and don't like, what to make more of and what to disregard. VRChat could also make use of this information to get a better gauge on what their users are enjoying or not. Taking this one final step further, if someday down the line VRChat does want to experiment with having ratings be public, or factor into discoverability/recommendations, they now have the data to act on it. At any time if VRChat doesn't like how it's playing out or influencing things, they can just hide it from the public again. YouTube still has a dislike button after all even if they made the number private to viewers. Improve world searching to bring it in line with avatar marketplace search A simple text search with fuzzy matching and a couple sorting options is woefully insufficient for finding the content users are looking given the massive number of worlds on the platform. Avatar Marketplace has more search options, so give them to worlds to. Combined with the above suggestions, let users search by those new recognized categories like avatars can with styles. Add a filter by platform support so no one accidentally gets left behind in multi-platform groups. Add a sort by creation date. Let users filter out worlds they've visited, or worlds they haven't visited. Get rid of the weird "avatar" world category when searching that necessitates the creation of worlds like this one to fix user confusion. Conclusion There's certainly plenty more that could be improved, but these were at the top of my mind as a player and creator for changes that would go a long way towards modernizing both user and creator interactions with worlds, and give them the proper recognition and respect they need as the foundation of the VRChat platform.
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