Allow us to assign different animation clips to gestures for each hand.
Eg. "LEFTROCKNROLL" and "RIGHTROCKNROLL" - assign 2 different clips to each of these, so that when I do the same gesture on each hand they can animate differently.
This is useful when you have an animation that only affects a specific hand and want the other hand to act as a toggle of a property with that animation. Currently we're forced to to use a different gesture to do that toggle which means we have less gestures to work with.
Practical example: If you want your character to be able to wield a gun in each hand, but not always at the same time and have those guns able to do a shooting animation independently. Currently you'd be having to use 4 different gesture slots to do this, but with this change you can reduce that to 2.
Additionally, a better solution would be to allow us to add conditions to animations for specific gestures. This would reduce the above example to using just a single gesture slot. Such conditions could work like:
- Gesture activated while hand is within X range of a specific bone + Gun is not active = Play "Activate gun" animation
- Gesture activated while hand is within X range of a specific bone + Gun is active = Play "Deactivate gun" animation
- Gesture activated while hand is not by side + Gun is active = Play "Shoot gun" animation