Extra Child Transforms on VRCImpostorSettings appears to duplicate instead of replace
available in future release
kitlith
For details on how I accessed the VRCImpostorSettings component, see https://feedback.vrchat.com/impostors/p/the-vrcimpostorsettings-component-is-unsearchable-and-is-missing-an-editor
Avatar ID: avtr_2aba2d3f-6e5b-4c0b-89d0-46893f96758e
On this avatar, I added a VRCImpostorSettings component on the Armature Game Object, and included 3 items on the Extra Child Transforms: the left and right ear, and the tail.
I was hoping for a little better behavior of the ears/tail/hips by doing this.
I was not expecting any sort of ear duplication.
It is very possible that I'm using the component wrong here, but documentation does say that the extra child transforms are "independent of the bone that (it) is placed on". Filing as a bug because it is either a code bug or a documentation bug (i.e., the documentation needs to be clearer or provide an example)
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kitlith
Sorry, I largely haven't been thinking about impostors since I've been building my own Android (and later iOS) native versions of my avatars instead of relying on impostors.
The status update today reminded me of this feedback post, thanks for that.
I just tested it and only observed usual impostor jank caused by viewing angle mismatch, and not limb duplication. Attached is a screenshot of a similar avatar in a similar orientation. (I don't think I have the avatar project for the original avatar I was testing on anymore, and while I likely had future proof publish turned on, I am not aware of any current way to re-download the unitypackage that feature uploads.)
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Truce
We've made a bunch of bugfixes to the impostor generators in the 2024.3.2 beta cycle! I gave your test avatar another shot and the ears/tail no longer seem to be duplicating. Can you confirm it works the way you expected now?
StormRel
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