1.mobile should have the same max poly limit as quest because the way mobile was developed was toward flagship models of devices with the same amount of storage and ram as a quest 2. mobile devices are more powerful than you devs think. I am running this on an galaxy s9+ better than standalone quest 2 with good frames and astounding worlds quality that is better than quest 2 and some pcs with a superAMOLED HDR display. and It is disappointing that a vrheadset with a slightly worse gaming chip but a better graphics chip can see more than all mobile devices when some of them can't even see in better quality. also that image linked is a world with astonishing quality