With the current stickers, world creators can only choose to enable/disable it for their world.
This is a source of unintended conflict when it comes to world events and event management.
We recommend the following features
(1) Bounding box control of stickers pasting area
(2) Control of stickers pasting area by each MeshRenderer
(3) Control of stickers pasting area by layer
We would like to add SDK components that can be controlled on the world creator side and a function to detect the area that can be pasted
(for example, UX that Raycast shows blue for possible pasting and red for not possible).
With the current Stickers feature, world creators can only select whether to enable/disable their own world.
This causes unintended disputes when maintaining a worldview and managing events.
We suggest the following features.
① Control the stickers' pasting area with a bounding box
② Control the stickers' pasting area for each meshRenderer
③ Control the stickers' pasting area with layers
Addition of SDK components that can be controlled by the world creator
A function that allows you to visually detect the stickable area
(For example, I would like a UX like blue if it can be pasted on RayCast and red if impossible).
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