Please give us "ParticleSystemForceFields", they are an amazing new addition to unity 2018.1 and will allow us to interact with each other. We can make partnered animations, interactible stuff and more. I'm sure crazy creative animators out there will use this to create some crazy stuff that will blow our minds. All of this is possible because ParticleSystems->ExternalForces now have an option to work on a layer which every player CAN access and manipulate the particles from other people. KEEP IN MIND this is optional if you don't want that you can disable it or opt out from using layers to a fixed object list. All of this is default included in Unity itself and wont cause any other adjustments what so ever. Its the ultimate dream of every animator to have this enabled and it is much more optimized than wind zones ever were.
 Player isn't loaded into instance for them but others can see them
2019-09-15 Cyan's stream: https://youtu.be/aTFYWDQcsRM?t=2278 He is still in the Initializing screen, and talking to his stream chat. He then gets kicked to a new instance. I see him in the instance and can see his IK and hear him. My stream: https://clips.twitch.tv/TemperedTangibleCookieVoteYea
 [Bug] Opening steamvr menu to disable full body after hitting calibrate button
If you open the steamvr menu after hitting the calibrate button to try and disable full body it will put you in 3 point vr correctly but does not get rid of the calibration balls and controllers. In addition it does not give you the seated/standing toggle. EDIT As I discuss the unsupported steamvr method I fear this report will get ignored. Let me explain it like this: If for any reason vrchat is missing the required trackers to initiate the FBT calibration, after FBT was previously detected , it will enter 3PT tracking and this bug will occur. The steamvr example is just an easy reproducible method.
 [Bug] No seated/standing toggle after disabling full body
If you disable full body, by for example opening the steamvr menu, the seated/standing play toggle is not available in 3 point vr. EDIT As I discuss the unsupported steamvr method I fear this report will get ignored. Let me explain it like this: If for any reason vrchat is missing the required trackers to initiate the FBT calibration, after FBT was previously detected, it will enter 3PT tracking and the seated/standing toggle that works in the live version of vrchat is missing because the calibrate button has replaced it even though you are no longer in 4/6PT tracking. I would consider this a UI bug because 3PT tracking is officially supported in vrchat and has a functioning seated/standing toggle. Needing to restart the game just to get a UI button back sounds like a bug to me or potentially a poorly implemented calibrate button that does not return to the seated/standing toggle when FBT is not detected. You can go from an officially supported 3PT tracking session to the game correctly identifying 4/6PT tracking that then switches the UI, but the current beta does not switch the UI back to the original 3PT tracking session when FBT is no longer detected. This is the whole reason I posted this report, no matter how minor it is, as I noticed functionality from the 3PT session just goes missing in favour of a game restart instead of the UI just silently changing back.