Since VRChat has added many cool new dynamically placed objects in the client, as a world creator I would find it very helpful to have more fine-tuned control of "place-able" things. Currently, world creators can disable portals, items, prints, stickers, drones, pedestals, etc entirely for the entire world. Instead of blocking these features in the entire world, I would like to use Udon to allow these things in certain contexts, and block them in others. For example: Allow placing portals and items in the lobby of Murder 4, but prevent these things from being spawned in the game area. Or: Allow stickers to be placed on a door, but de-spawn nearby stickers when that door swings open. We already have something similar for the avatar eye height scaling feature. World creators could turn this off for their worlds entirely by editing world details on the website, but in the world itself we can use Udon to allow/disallow scaling dynamically, get any player's height, and set the local player's height directly, and set the allowed range. I would like something similar for all these place-able things, allowing them to be fine-tuned within reason without turning them off entirely. Applicable place-able things: Items, Stickers, Portals, Sharing pedestals Useful methods to have: OnItemSpawned --> Tells you the position, rotation, owner GetAllSpawnedItems --> So you can check their positions, rotations, owners DespawnItem() --> Pass it something you want to despawn