[1243] Consider using the Textures of the SteamVR Tracker model
complete
DrBlackRat
Issue:
Right now when using the System / SteamVR Tracker model they default to a black texture. This makes them really hard to see and if SteamVR Tracker model has a different color, like white for example, it can be a bit confusing for the end user.
Suggestion:
Also use the provided Textures and not just the 3D Model.
Attachments:
Here you can see that on my Vive 2.0 Tracker the tracking dots are missing as well as the white blue Vive Logo:
Log In
Phasedragon
complete
Kung
Merged in a post:
[894] Controller model in loading missing texture. Broken shader maybe?
K
KMemz
When I go into VRChat beta, I've consistently noticed that the texture on my Samsung WMR wands in the loading world are all black, and the shader seems to have more of a glossy sheen to it than normal, whereas on release VRChat the texture is there, showing the pointcloud lights on the ring, the hamburger label on the menu, and the windows logo, along with the shader being slightly more matte. Perhaps replace the shader with one that both fixes the texture and better represents the controllers' actual colors?
Kung
in progress
Yep, this was an issue we've had for a long time actually (hand controllers have always been affected too) stemming from some OpenVR backend stuff. I've poked around at it and already have a functioning fix that will be making it into the next open beta patch. (So bonus, you'll finally have textures on hand controllers as well)