I was told that there is now detection for if a teleport should be interpolated based on the distance of the teleport. If this hasn't been added in build 894 then please close this canny.
Video of remote client using teleports for base tracking:
If the lerpaport detection is measuring each intermediate teleport distance, that's probably not going to work with most worlds that use some form of base tracking since they normally teleport the player to some fixed position in the world and then back to their original location. So you can potentially have the player teleporting hundreds of meters in quick succession but only moving a few cm.