1. Create GameObject container (A)
  2. Create child GameObject of A and set positional coordinates to 9999999 on X,Y, and Z Axis (B).
  3. Create another child object, this time of B, and set position coordinates to -9999999 on all axis (C).
  4. Create final GameObject as a child of C and add either position or parent VRCConstraint (D).
  5. Set target of constraint on D to any GameObject outside of A.
  6. Move the target game object.
Intended behavior: constrained object should utilize float point precision to snap along 1m distances (Similar to how Minecraft blocks work!) each time the game object crosses over to the next 1m threshold.
What occurs: The constrained will erratically shake and snap along the seemingly closest four 1m distances to the target.
Included in the link below is higher quality video with both the intended and unintended behavior examples (The gifs really don't do the erratic nature justice).
Included is also a prefab I made to assist in testing! To test, simply unpack the prefab and move the respective targets around and observe the snapping.