Disabled game objects and components now (unfairly) count towards performance ranks. This is obviously a lazy fix for the fact that people could bypass the ranks with animations.
Instead of doing this, the game should re-run the performance rank calculations about once per minute. The game could gather an avatar's components (such as dynamic bones), put these in a list, and then iterate over this list again once every minute or so (the time could be slightly randomized to prevent abuse). This avoids having to use FindComponent for every scan (which is expensive) while still allowing the scans to be redone.
This should make it impossible to bypass the performance ranks using animations, but without punishing people for having disabled objects on their avatar.