Would be nice if a component was introduced to the SDK that would set the Network ID of a GameObject automatically when uploading / regenerating IDs for the sake of convenience and consistency.
Requesting this because PlayerObject Persistence requires the same Network ID for the data to be loaded, currently regenerating network IDs doesn't guarantee the same ID for the PlayerObject which can result in losing the saved data in the PlayerObject.
Hoping for something like this to address this comment regarding the Network ID Utility in the #open-beta-persistence channel https://discord.com/channels/189511567539306508/1294086083524432022/1294170696703934484