Expose player data storage size errors as events and/or checks
tracked
Happyrobot33
Being able to have the approaching max size and hit max size events be triggered in a udon function, and being able to poll how much space we are currently using compared to how much max we are allowed to store, would be very useful for prefab and world creators to prevent lost data
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White Lotuz
in progress
Merging posts since we're doing both together :) this was originally started based on feedback from our closed beta.
White Lotuz
Merged in a post:
Display current persistence data used in SDK
Netcat~
It would be really nice if we could see a total of how much uh- "Space" we currently use with our persistent variables. That way we can plan ahead, and don't have to assume the size or calculate it ourself.
Basically, just add a field in the vrc client sim's Playerdata menu that displays for example:
Storage used: 12/100kb
or something.