Having multiple Persistence keys controlled in Udon Graph messes with objects controlled by other keys created in Udon Graph.
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ZeirTheFox01
I made 2 Udon Graph scripts with 2 Persistence Keys
One is to not show the disclaimer again when rejoining the world,
And one saves and enables the tablet if rejoined.
In one scenario, when toggling the "don't show again" toggle and leaving the tablet, sometimes when rejoining, either you see the disclaimer again, or the tablet gets disabled despite the toggle for it (and persistence key) being still on.
+ Sometimes when despite the disclaimer being set to don't show again, and toggling the tablet, the disclaimer shows up again.
It works fine in Unity with Client Sim, but is messed up in game. Tested in Open Beta and Stable.
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StormRel
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ZeirTheFox01
My friend also recorded a video of him testing a few scenarios of the persistence of both keys that I made in Udon Graph,
I'll repeat that when testing in ClientSim, they work flawlessly, but in game they tend to glitch:
ZeirTheFox01
And here's a video in Unity with ClientSim showing it works perfectly fine: