Geometry-related traced/precomputed effects are not preserved at runtime
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a
alareis
Using SA unity plugin, naturally.
All of the effects related to geometric modifications of HRTF-spatialised sources are non-functional at runtime currently--precomputed probe batches or traced against precomputed geometry.
This includes Occlusion (and Transmission by extension), Reflection, and (partially) Pathing.
Sample world: wrld_aa458f70-972b-494b-9eaf-6f6b1483ca9b
Attached are the demos of traced reflections working against precomputed geometry, and a take in VRC showing it not functioning.
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Zel
Hey,
we currently don't have the intention to ship SDK components with the initial release of Steam Audio.
So these Steam Audio components are being removed and cannot be used for now.
a
alareis
Zel: are you providing a proxy component of some kind, then? As it stands, we're losing access to ambisonic decoders and all realtime DSP effects. What is your replacement plan, given SA utilises mentioned components to implement both?
StormRel
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