[1768] Steam Audio component regression
notmintea
during the Steam Audio Beta, world creators could use the official Steam Audio unitypackage in their worlds to enable
Directionality (Simulation Defined)
and Attenuation (Curve Driven)
, allowing control over the "width" and "vector" of the audio (e.g. audio could be massively attenuated when the listener was behind the source)as of 2025.4.2, build 1768, this functionality is no longer present on existing and new uploads. please note this is not a report on the Steam Audio Component as a whole, there are features that are confirmed not to be implemented - this is a report on two specific features that were confirmed by the community to work prior to the release of Steam Audio
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