Currently the VRCObjectPool component allows the user to return a specific Game Object from the pool via the Return(Gameobject obj) method. However it does not allow the user to spawn a specific Game Object from the pool via the TryToSpawn() method.
It would be beneficial to users to provide a lightweight option to spawn a specific object using the VRCObjectPool component. This would make it easier for new and experienced World Creators to spawn specific objects, in a simple manner, without having to rely on complex systems to manually synchronize the active states of objects.