Currently, when trying to debug Udon in a world, you have to scroll through hundreds and hundreds of lines of internal VRChat debug log things, about checking the user's avatar, inventory, etc, etc..... I understand why those
could
be important to see, but in any situation where a user is only trying to see their own Udon script's debug.log lines, they make it almost impossible to find the log lines that you're actually looking for.
A way to filter the log to just lines containing a particular string would suffice (we could manually stick that string in our debug.log lines), but a way to filter it to just messages that came from an Udon script calling Debug.Log would probably be the most convenient.