Allow world creators to disable avatar collider flight and block avatar-spawned colliders
Godfall
World creators currently have no way to prevent avatars from using collider-based flight (GoGo Loco, OpenFlight, etc.).
The problem:
Avatars can fly anywhere using collider exploits, bypassing intended world boundaries and progression. This also allows anyone to cheat in PVE/PVP games.
World creators have zero Udon or SDK-level control to detect or prevent either of these
Proposed solution:
Add a World Descriptor toggle or Udon node to disable avatar collider-based flight (strip or ignore avatar colliders that interact with the player capsule)
Add an option to block avatars from introducing new physics colliders at all.
Expose these as per-world settings so social/hangout worlds can leave them enabled while game worlds can lock them down.
This would be similar to how world creators can already disable avatar scaling — just extending that same philosophy to avatar physics exploits.
Log In